The Web of Uncertainty by Jeff Hook

The Web of Uncertainty


WARNING: the simulated world that you are about to enter is an embodiment of a disembodied reality. This world may appear to be a game and a fiction, and interaction within it may appear to be playful; however, the events that take place here do and will have profound consequences in the areas where the physical world impinges upon cyberspace, specifically in areas where symbolic exchange is electronically mediated - the areas of communication and economy.

There seems to be a war going on. Neither cold nor hot, it is a contest in obscurity. Those who want to control communication and the economy seem to be fighting against those who want the exchange of information and money to be unrestricted. Of course, there are not just two parties in conflict. Although an understanding of the general alignment of the various parties might be possible, in cyberspace there are no uniforms, and disguises are common, often multiple, undetectable, and utterly convincing. Rules are fluid, and maps and the territories that they reflect change daily.

Even though this situation is in many ways hopelessly confused, one fact is simple and clear: the game consists of the two basic acts of disseminating information and gathering information, the game is intelligence.

There remains one problem, however, and that is the task of determining whether the information is true or not, whether it is, in fact, misinformation. In the physical world counterintelligence, the dissemination of misinformation, is often more powerful than intelligence because false data misleads the enemy in that it contradicts the facts as determined by the empirical investigation of the physical world. Since cyberspace is made of information, counterintelligence and intelligence are not valid distinctions; the contest is won by the data that finds the widest audience. Nothing is true, everything is permissible.