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Binoculars
Lightweight, powerful, and rugged are the main features of these special operations grade binoculars. A pair contains a range finder (the readout in the middle of your HUD in binocular mode) and a selection between 4X and 8X zoom factors. Binoculars are especially useful for recon operations, where detecting the enemy early is crucial.

Puck

(Decoy Heart Beat)

Your enemies' senses can easily be fooled with the use of a false heart beat sensor. How this particular counter-surveillance device works is that it sends out a false heart beat signature to any other heart beat sensor within range.
Heart Beat Senso
Many of us owe a large potion of our victories to this small device. The heart beat sensor detects the heart beat signatures of other humans within a small radius. The heart beat sensor is capable of detecting a person even through thick barriers, making it extremely useful for recon operations. However there are many ways of confusing it, nonetheless the heart beat sensor is still well worth its weight in gold or blood.
Heart Beat Sensor Jammer
The best way to protect yourself from the enemies' bullets is to never get detected in the first place, and the heart beat sensor jammer is one of the most effective devices for accomplishing this task. The heart beat sensor jammer does exactly what its name says, it cloaks you from the enemies' heart beat sensors, thus rendering you invisible on the map.
S.A. Heart Beat Sensor
This item works the same way as the original heart beat sensor only that it's a stand alone version which can be planted on the ground to give you a constant readout of the area in its fixed position. While all this is happening you're free to draw out another item in your inventory while the SA heart beat sensor illuminates the enemy making it perfect for ambushes. However it can be destroyed.
S.A. Heart Beat Sensor Jammer
This item has the same effect as its mobile counterpart except like the item above it can be left alone on the ground and can also be destroyed. It's a good way to turn your hunters into the hunted.


Flashbangs
The flash bang grenade is used to knock out enemies without harming them and leaving them vulnerable to attack from the CT team. However in this game the flash bang is modeled much more realistically. First the flash bang has a longer effect even after consciousness has returned. After the main effects are gone your vision is obscured and a colored spot is modeled, also the bang from the grenade is much loader and leaves a ringing in your speakers like the ringing in your ears. Also if a flash bang is too close too you not only will it knock you out but possibly kill or incapacitate you, so throwing a flash bang in a room filled with both terrorist and hostages is not as safe an option anymore.
Frag Grenades
Fragmentation grenades are primarily used to clear out rooms and this role as not changed in Rogue Spear though there as been some changes. The fragmentation grenades in Rogue Spear are much more realistic. They have a larger blast radius making inaccurate throws and grenade attacks much harder to run away from, the explosions are much more realistic looking, and the explosion leaves a scorch mark.
Smoke Grenades
The name of this grenade pretty much tells what it does. It produces a smoke screen which can either shield you from your enemies' eyes or to mark your position so your allies can find you. Also because snipers have been added something is needed to keep them from dominating the game so smoke grenades are used to spoil a sniper's shot at you. The smoke grenade can also be used offensively. It can shroud an offensive move from the enemy defenses so the element of surprise is possessed by you, and because the smoke grenade produce barely any sound the enemy won't even hear anything.


Demolitions Kit
This kit speeds both the placing and disarming of explosives. It contains basic electrical diagnostic equipment along with the essential mechanical tools needed to perform the job. Extra primer, detcord, and a variety of adhesives complete the kit.
Electronics Kit
This kit speeds up placing bugs, rewiring security cameras, and related electronic tasks. It contains a high precision multimeter, miniature power supplies, a breadboard, and digital analyzer. A full complement of jumpers, clips, and miscellaneous electrical parts rounds out the kit.
Lockpicking Kit
This kit speeds the picking of locks. Its primary component is a highly sophisticated auto-pick capable of opening most mechanical locks in a few seconds. Electrical keycard or swipe locks are handled using a classified system containing presets for all major keycard variations.


Primary Magazines
Provides extra ammunition for your primary weapon. Used mainly with snipers since the primary magazine of a sniper rifle doesn't hold a lot of rounds.
Secondary Magazines
Provides extra ammunition for your secondary weapon.


Breaching Charge
The breaching charge is one of the many techniques the breacher has to get the assault team into a terrorist held building or room. The breacher uses a thick strand of prima cord to blast through a barricaded door. Aside from breaching the door quickly and efficiently it will also stun any terrorist who happens to be in close proximity of the detonation. However anyone too close to the door will be severely injured and that person could be a hostage so make sure that hostages are not near the door you plan to breach.
C4 Explosive
When the termination of a subject is absolutely necessary special operation troops can always rely on the remotely detonated C4 explosive to get the job done. Through the use of a remote detonator, you can make sure yourself that the subject is taken out. Unlike the fragmentation grenade which has a delayed fuse, you control when the C4 goes off. However the C4 produces no flying debris thus making the lethal radius of C4 much smaller that that of a fragmentation grenade.

 


Created by Jason Goldberg