Ultimate in 10 Simple Rules
Ultimate in 10 Simple Rules
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The Field -- A rectangular shape with endzones at each end.
A regulation field is 70 yards by 40 yards, with endzones 25 yards deep.
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Initiate Play -- Each point begins with both teams lining up on
the front of their respective endzone line. The defense throws
("pulls") the disc to the offense. A regulation game has seven
players per team.
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Scoring -- Each time the offense completes a pass in the defense's
endzone, the offense scores a point.
Play is initiated after each score.
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Movement of the Disc -- The disc may be advanced in any direction
by completing a pass to a teammate. Players may not run with the disc.
The person with the disc ("thrower") has ten seconds to throw the
disc. The defender guarding the thrower ("marker") counts out the
stall count.
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Change of possession -- When a pass in not completed (e.g. out of
bounds, drop, block, interception), the defense immediately takes
possession of the disc and becomes the offense.
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Substitutions -- Players not in the game may replace players in
the game after a score and during an injury timeout.
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Non-contact -- No physical contact is allowed between players.
Picks and screens are also prohibited.
A foul occurs when contact is made.
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Fouls -- When a player initiates contact on another player
a foul occurs. When a foul disrupts possession, the play resumes
as if the possession was retained. If the player committing the
foul disagrees with the foul call, the play is redone.
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Self-Refereeing -- Players are responsible for their own foul
and line calls. Players resolve their own disputes.
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Spirit of the Game -- Ultimate stresses sportsmanship and fair
play. Competitive play is encouraged, but never at the expense
of respect between players, adherence to the rules, and the basic
joy of play.
-- Ultimate Players Association